PM3.6 - Captain Falcon - Action - 0x11c

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: LandingLight, requirement: (OnGround) }
  3. PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) LessThanOrEqual scalar(0)))
  4. ChangeSubactionRestartFrame(SpecialLwWall)
  5. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(StayOn)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script